Crafting human-centered architectures for seamless and interactive digital experiences.
Education • Grade 12
Took an ML pipeline and made it understandable—and fun—for early learners.
Taught rigorous collect → dataset → preprocess → feature extract → MLP through an interactive hour, making concepts accessible for early learners.
Ran the social media account for marketing; designed marketing strategies and distributed across social channels, reaching hundreds of schools within months.
Web Development • 2024
Designed and engineered end-to-end with motion that respects performance budgets.
Implemented GSAP hero video scrub, ScrollTrigger sequences, and micro-interactions, while optimizing for Lighthouse ≈ 95 and responsive design.
Built on Cloudflare Pages with WebP/JPEG fallbacks, lazy-loading, and a typographic layout influenced by a photography eye.
SwiftUI • Grade 11
Rebuilt daily student flows so work and grades feel instant instead of buried.
Redesigned daily student flows by moving homework to the main menu and making recent scores accessible within one click (down from four).
Built a working SwiftUI prototype across Mac/iPad/iPhone to address privacy and data concerns with the tech office and secure project approval.
Pygame • Grade 11
A early build on solo gaming development that ignites my passion.
Implemented a fully object-oriented structure including movement, combat, enemy behaviors, and minimal UI across five distinct maps.
Tuned collision systems so that hand-made Photoshop assets and their hitboxes felt responsive and aligned, handling performance and input latency.